
Be they barrels, parrots, palm trees, there are a lot of LEGO elements here that I played with as a child and seeing them pop up on screen never gets old. It may be too obvious to point out, but I also loved spotting bricks that existed in classic LEGO Pirates. I also enjoyed the size of the hub area, once all unlocked, and that as the player you can change the time from day to night (changing the atmosphere significantly). That studs are called treasure is also nice, theming the game beautifully in the world of Pirates of the Caribbean. The eccentric humour of these games comes across nicely here. Some of the things I personally enjoyed discovering the most were the different animals that can be built and ridden, including snails, spiders and of course sea turtles. The dog was a nod in the films to the theme park ride that inspired them, making its inclusion here a nice acknowledgement of the game’s legacy.Ĭoncept art for LEGO Pirates of the Caribbean: The Video Game Making the dog a playable character was also a nice choice. His compass is well used as a device in the game, as in each level it locates special items that can’t always be found otherwise. He has a silly run as in the film, he stumbles into fights and when left standing checks out his compass. Due to this, a huge amount of thought clearly went into his character design.

Within the actual game play, Jack Sparrow features in almost every level. The use of animals works well in this game in a brilliant running joke. An example of this is in the game’s opening sequence, when Elizabeth is removing various items from young pirate Will to disguise his origins, which perfectly captures the spirit of the scene but injects it with LEGO mischief. As with previous LEGO games, the writers injected some brilliant humour into these cut scenes – some cleverer than any that has gone before.
